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Be careful about getting libraries and bundles though, as they add up quick. You can also check out the BBC Sound Effects Library.
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There's a few resources out there that give out free SFX every once in a while, GDC has had a bundle go up for 2016, 2017, 20. I've used both Blue Cat's and Melda's plugins, and they all get the job done with a bit of tweaking.Īs far as building up a sound library goes, I would recommend recording literally everything you can around you and playing with those sounds with plugins as a good starting point for building up a library. Theres a lot of cool, free plugins out there. I won its successor, the NTG3, in the Riot Creative Contest a few years back, but still use the NTG2 from time to time when I need to. Its a shotgun mic with great quality for the price, and never let me down in all the years Ive been using it. This mic is a great starting point for capturing voice, and is durable to boot.įor capturing foley/field recording, I would go with the Rode NTG2. Definitely a good starting pointįor vocal recordings, I would recommend the Rode NT1A. Like, people have run over them with trucks and they sound fine. They're essentially both the same microphone. Basically I would recommend different microphones for different things, all depending on what you're trying to capture.Ī good all-around microphone is the Shure SM57/ Shure SM58. Its a lot to cover, so I'm just going to link you to this article that will cover the basics of what you need to know.
So the first thing you need to know is that there's a load of different microphone types. Every sound designer inn the industry I know swears by it. If you have the money to shell out for this guy, definitely go for it. It's smaller than a phone, and the sound quality is amazing.
It's discontinued due to a newer version coming out, but you can find this guy on eBay for around $300-400. I'll leave off with the recorder I have now, the Sony PCM-M10. It also comes with some interchangeable microphone capsules so you can get different types of recordings. It has a newer version, the Zoom H6, which is pretty slick, but comes at a higher price point. This was a favorite among most of my classmates as it was the one my school supplied, but I didn't feel like going through the checkout process all the time so I saved up and got the Tascam. I've dropped this thing so many times and it still powers through.Īnother favorite is the Zoom H4N. It was the first recorder I got 5 years ago, and it still holds up. The Tascam DR-40 is a great intro recorder. Handheld recorders allow you to record anything you want to without having to deal with any cables. Both will do the trick, I just prefer the mic pres on the Focusrite a bit more. I would recommend either the Behringer UMC22 or the more advanced Focusrite Scarlett Solo. You can do this with a USB microphone as well, but the quality is a million times better with one of these. You can plug a microphone right into it to record sound straight to your computer. This basically takes over as an intermediary between high quality audio and your computer. But for batch editing multiple sound files, Reaper is muuuuuch better.
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I mainly prefer Pro Tools over this because the video engine in Pro Tools is much better. You can also just deal with a popup everytime you open the program for ten seconds and use it for free.
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You can customize it to your needs, and the full version is only $60.
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If you want less limitations it costs big money, but I'm sure you can find a crack or two as long as you don't use it commercially.
It has a lot of limitations, but for starting out it should be fine. Pro Tools First is the free version of Pro Tools.
Most DAWs will have a pretty steep learning curve, so be ready for that. I've found that most studios will use one of these two. I personally use Avid Pro Tools for near everything I do, but also mess around with Reaper. A DAW (Digital Audio Workstation), an audio interface, a handheld recorder, and a microphone.Īs far as a DAW goes, there's a few alternatives you can go with. If you really want to get into sound design, youre going to need a few essentials. Okay this is going to be a long post, so here goes.